Greetings again Daleklings,
Finishing up our graphics-themed talks this term are Guest Speakers Gavriel
State and Nicolas Capens from TransGaming giving a talk entitled "The
Future of 3D Graphics is in Software!"
The talk will happen Monday, July 22nd, 17:00, in MC 4020. Summary and link
to full abstract below:
Convergence between CPU and GPU approaches to processing sets the stage for
an exciting transition to 3D rendering that takes place entirely in
software. TransGaming's Nicolas Capens and Gavriel State will speak about
this convergence and how it will influence the future of graphics.
For more information please visit
Then, this coming Friday, come out to the Code Party (1) happening in the
MC Comfy Lounge, July 26, at 19:00! Why sleep when you could be hacking on
$your_favourite_project or doing $something_classy in great company? Join
us for a night of coding, music, snacks, and camaraderie! Pizza and other
refreshments will be provided.
The following Monday, July 29, we will be performing a thorough cleaning of
the CSC and ex-CMC offices.
***** Items appearing to be forsaken and using up precious space, including
electronics, food paraphernalia, personal papers, useless print material,
etc. will (upon some consultation with regular office denizens) be disposed
of. If you happen to be storing items in these rooms, please remove them or
let us know when you will be able to pick them up. *****
The offices are considerably more welcoming to fall term frosh Daleklings
when they are clean and have space. =)
Lastly, Ctrl+D, our termly EOT event, will be happening most likely Friday,
August 2, at the usual Westcourt abode. If you are interested in coming and
don't know the location, feel free to inquire at the office.
Calum T. Dalek
The weather forecast for tonight isn't looking that bad. We will start
setting up at the EV Firepit at 7 and will have ice cream sandwiches
available to cool you down. If it starts pouring at any point, we can wait
it out inside EV, but at the moment it looks like rain will only be
temporary and shouldn't interfere later in the night.
Calum T. Dalek
Hello CSC Members!
Hope your term's coming to an agreeable end. We have a variety of events
coming up in the next couple of weeks to finish off the term.
by Syed Albiz
Thursday, July 18, 17:00, in MC 4041
Abstract: As a follow on to last term's tutorial on building a ray-tracer from
scratch, I'll be presenting the basic mechanics of how a bidirectional path-
tracer creates a globally illuminated scene, advantages and limitations of
this approach over other offline global illumination techniques along with
simple example path-tracer written in C++, and (time permitting)
opportunities for hardware acceleration on GPUs.
CSC Goes Outside!
Friday, July 19, 19:00, EV Fire Pit
Event will happen rain or shine. Come out for an evening at a campfire BBQ
at the Laurel Creek Firepit across from the Environment building / near
Velocity. Feel free to bring friends, musical instruments, frisbees, or
other entertainment. We'll have more than sufficient meat, Smores, Ice
cream, etc. available for enjoyment. =)
The Future of 3D Graphics is in Software!
by Gavriel State, founder of TransGaming
and Nicolas Capens
Monday, July 22nd, 17:00, in MC 4020
Abstract: For some time now, it has been clear that there is
strong momentum for convergence between CPU and GPU technologies.
Initially, each technology used radically different approaches to
processing, but over time GPUs have evolved to support more general purpose
use while CPUs have evolved to include advanced vector processing and
multiple execution cores. At TransGaming, we believe that this convergence
will continue to the point where typical systems have only one type of
processing unit, with large numbers of cores and very wide vector execution
units available for high performance parallel execution. In this kind of
environment, all graphics processing will ultimately take place in software.
In this talk, we will explore the converging nature of CPU and GPU
approaches to processing, how dynamic specialization allows CPUs to
efficiently perform tasks usually done by GPUs, and why we believe that the
increased flexibility of more programmable architectures will ultimately
win out over fixed function hardware, even in areas such as texture
*TransGaming Inc.* works at the cutting edge of 3D graphics, building
technologies that bridge the gap between platform boundaries to allow games
to be played on a variety of devices and operating systems. TransGaming
works with other industry leaders to update established APIs such as
OpenGL, while also breaking new ground in software rendering technology,
which we believe will become increasingly important as CPU and GPU
*Nicolas Capens* is the architect of SwiftShader, TransGaming's high
performance software renderer, and is also deeply involved in the ANGLE
project, which provides efficient translation from OpenGL ES to Direct3D
APIs for implementing WebGL on Windows. Nicolas received his MSci.Eng.
degree in computer science from Ghent University in 2007.
*Gavriel* *State *(Gav) is TransGaming's Founder & CTO, and has worked in
graphics and portability for over 20 year on dozens of platforms and APIs.
Gav wrote his first software renderer when taking CS488 at UW, where he
later graduated with a B.A.Sc. in Systems Design Engineering.
Code Party 1
Friday, July 26, 19:00, in MC Comfy Lounge
Celebrate the last Friday of classes working on some personal projects or
just hanging out with the cool crowd. Pizza and other refreshments will be
provided, as well as music, entertainment, and potentially more Artemis
later in the evening. (We do want to get some coding done this time around
Future events: The following week is likely to include CSC Clean Up Party
and our termly Ctrl+D EOT party. Information will come forth closer to date.
Looking forward to seeing you at our events.
Calum T. Dalek
Hello CSC Members!
We are hosting a faculty talk this Thursday, July 11 in MC 4041:
3D Movies and Computer Science
by Lesley Northam
While humans started making 3D motion pictures in the 1800's, several
technical and artistic challenges prevented widespread interest in the
medium. By investing heavily in a computerized production pipeline,
James Cameron's 2009 release of Avatar ushered in an era of mainstream
interest in 3D film. However, many technical and artistic problems
still find their way into otherwise-modern 3D movies. The talk
explores some of these problems while introducing the fundamentals of
3D film-making from a CS perspective.
Hope to see you there!
Calum T. Dalek
CSC Goes Outside has been cancelled tonight due to rain. We will announce
location once we have everything booked early next week. Enjoy your weekend
Calum T. Dalek / ctdalek
CSC is going outside tomorrow: Friday, July 5. We're having a campfire
BBQ at 7PM at the Laurel Creek firepit, across from Environment 3. There
will be meat and other food items for consumption.
Feel free to bring friends, musical instruments, a frisbee, and/or other
We hope to see you there!
Shane Creighton-Young / srcreigh