Hi everyone,
This is just a reminder that the Microsoft-sponsored Windows Azure lab is
tomorrow at 1pm in MC2037.
Come on out to:
- Learn about cloud computing systems in the context of Windows Azure
- Learn about a cloud computing contest Microsoft is hosting on Azure
- Get a free key for temporary Azure access
- Enter a raffle for an Xbox360 - provided by Microsoft
As usual, if you have questions feel free to e-mail the executive:
exec(a)csclub.uwaterloo.ca
Thanks,
--
Edgar Bering, Vice President ebering at uwaterloo dot ca
Computer Science Club http://csclub.uwaterloo.ca/~ebering
Mathematics Society MC 3036, (519)888-4567,x33870
University of Waterloo Waterloo, Ontario CANADA N2L 3G1
Dear Hinton,
I will like to solicit your help in a business proposition, I know that a transaction of this magnitude will make any one worried and apprehensive but I am assuring you not to worry, as all will be well at the end of this endeavor.
View attached email for details.
Regards,
Hugo Collins.
Hello, the CSC is hosting a talk entitled "Brush-Based Constructive Solid Geometry" on 2010-04-06 at 04:30 PM in DC1304.
It will be presented by Jordan M. Saunders.
For some would-be graphics programmers, the biggest barrier-to-entry is getting data to render. This is why there exist so
many terrain renderers: by virtue of the fact that rendering height-fields tends to give pretty pictures from next to no
"created" information. However, it becomes more difficult when programmers want to do indoor rendering (in the style of the
Quake and Unreal games). Ripping map information from the Quake games is possible (and fairly simple), but their tool-chain
is fairly clumsy from the point of view of adding a conversion utility.
My talk is about Constructive Solid Geometry from a Brush-based perspective (nearly identical to Unreal's and still very similar
to Quake's). The basic idea is that there are brushes (convex volumes in 3-space) and they can either be additive (solid brushes)
or subtractive (hollow, or air brushes). The entire world starts off as an infinite solid lump and you can start removing sections
of it then adding them back in. The talk pertains to fast methods of taking the list of brushes and generating world geometry. I may
touch on interface problems with the editor, but the primary content will be the different ways I generated the geometry and what I found to be best.
Light refreshments will be served and I hope to see you there.
If you have any questions about the event e-mail the executive or check http://csclub.uwaterloo.ca.
Hello, the CSC is hosting a Windows Azure Lab on 2010-04-07 at 1:00 PM in MC2037.
It will be presented by Colin Melia.
We are in the midst of an industry shift as developers and businesses embrace the Cloud.
Technical innovations in the cloud are dramatically changing the economics of computing
and reducing barriers that keep businesses from meeting the increasing demands of
today's customers. The cloud promises choice and enables scenarios that previously
were not economically practical.
Microsoft's Windows Azure is an internet-scale cloud computing services platform hosted
in Microsoft data centers. The Windows Azure platform, allows developers to build and
deploy production ready cloud services and applications. With the Windows Azure platform,
developers can take advantage of greater choice and flexibility in how they develop and
deploy applications, while using familiar tools and programming languages.
Get the opportunity to learn about Microsoft's Cloud Services Platform, Windows Azure.
Attend the Hands-on-lab session sponsored by Microsoft.
Hope to see you there.
If you have any questions about the event e-mail the executive or check http://csclub.uwaterloo.ca.